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pygame.image
- pygame module for image transfer
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load new image from a file
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save an image to disk
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test if extended image formats can be loaded
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transfer image to string buffer
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create new Surface from a string buffer
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create a new Surface that shares data inside a string buffer
The image module contains functions for loading and saving pictures, as well as transferring Surfaces to formats usable by other packages. .
Note that there is no Image class; an image is loaded as a Surface object. The Surface class allows manipulation (drawing lines, setting pixels, capturing regions, etc.).
The image module is a required dependency of pygame, but it only optionally supports any extended file formats. By default it can only load uncompressed
BMP
images. When built with full image support, thepygame.image.load()
function can support the following formats.JPG
PNG
GIF
(non-animated)BMP
PCX
TGA
(uncompressed)TIF
LBM
(andPBM
)PBM
(andPGM
,PPM
)XPM
Saving images only supports a limited set of formats. You can save to the following formats.
BMP
TGA
PNG
JPEG
New in pygame 1.8: Saving PNG and JPEG files.
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pygame.image.
load
()¶ - load new image from a fileload(filename) -> Surfaceload(fileobj, namehint="") -> Surface
Load an image from a file source. You can pass either a filename or a Python file-like object.
Pygame will automatically determine the image type (e.g.,
GIF
or bitmap) and create a new Surface object from the data. In some cases it will need to know the file extension (e.g.,GIF
images should end in ".gif"). If you pass a raw file-like object, you may also want to pass the original filename as the namehint argument.The returned Surface will contain the same color format, colorkey and alpha transparency as the file it came from. You will often want to call
Surface.convert()
with no arguments, to create a copy that will draw more quickly on the screen.For alpha transparency, like in .png images, use the
convert_alpha()
method after loading so that the image has per pixel transparency.Pygame may not always be built to support all image formats. At minimum it will support uncompressed
BMP
. Ifpygame.image.get_extended()
returns 'True', you should be able to load most images (including PNG, JPG and GIF).You should use
os.path.join()
for compatibility.eg. asurf = pygame.image.load(os.path.join('data', 'bla.png'))
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pygame.image.
save
()¶ - save an image to disksave(Surface, filename) -> None
This will save your Surface as either a
BMP
,TGA
,PNG
, orJPEG
image. If the filename extension is unrecognized it will default toTGA
. BothTGA
, andBMP
file formats create uncompressed files.New in pygame 1.8: Saving PNG and JPEG files.
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pygame.image.
get_extended
()¶ - test if extended image formats can be loadedget_extended() -> bool
If pygame is built with extended image formats this function will return True. It is still not possible to determine which formats will be available, but generally you will be able to load them all.
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pygame.image.
tostring
()¶ - transfer image to string buffertostring(Surface, format, flipped=False) -> string
Creates a string that can be transferred with the 'fromstring' method in other Python imaging packages. Some Python image packages prefer their images in bottom-to-top format (PyOpenGL for example). If you pass True for the flipped argument, the string buffer will be vertically flipped.
The format argument is a string of one of the following values. Note that only 8-bit Surfaces can use the "P" format. The other formats will work for any Surface. Also note that other Python image packages support more formats than pygame.
P
, 8-bit palettized SurfacesRGB
, 24-bit imageRGBX
, 32-bit image with unused spaceRGBA
, 32-bit image with an alpha channelARGB
, 32-bit image with alpha channel firstRGBA_PREMULT
, 32-bit image with colors scaled by alpha channelARGB_PREMULT
, 32-bit image with colors scaled by alpha channel, alpha channel first
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pygame.image.
fromstring
()¶ - create new Surface from a string bufferfromstring(string, size, format, flipped=False) -> Surface
This function takes arguments similar to
pygame.image.tostring()
. The size argument is a pair of numbers representing the width and height. Once the new Surface is created you can destroy the string buffer.The size and format image must compute the exact same size as the passed string buffer. Otherwise an exception will be raised.
See the
pygame.image.frombuffer()
method for a potentially faster way to transfer images into pygame.
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pygame.image.
frombuffer
()¶ - create a new Surface that shares data inside a string bufferfrombuffer(string, size, format) -> Surface
Create a new Surface that shares pixel data directly from the string buffer. This method takes the same arguments as
pygame.image.fromstring()
, but is unable to vertically flip the source data.This will run much faster than
pygame.image.fromstring()
create new Surface from a string buffer, since no pixel data must be allocated and copied.
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