pygame.scrap
pygame module for clipboard support.

pygame.scrap.init

Initializes the scrap module.

pygame.scrap.get_init

Returns True if the scrap module is currently initialized.

pygame.scrap.get

Gets the data for the specified type from the clipboard.

pygame.scrap.get_types

Gets a list of the available clipboard types.

pygame.scrap.put

Places data into the clipboard.

pygame.scrap.contains

Checks whether data for a given type is available in the clipboard.

pygame.scrap.lost

Indicates if the clipboard ownership has been lost by the pygame application.

pygame.scrap.set_mode

Sets the clipboard access mode.

EXPERIMENTAL!: This API may change or disappear in later pygame releases. If you use this, your code may break with the next pygame release.

The scrap module is for transferring data to/from the clipboard. This allows for cutting and pasting data between pygame and other applications. Some basic data (MIME) types are defined and registered:

 pygame         string
constant        value        description
--------------------------------------------------
SCRAP_TEXT   "text/plain"    plain text
SCRAP_BMP    "image/bmp"     BMP encoded image data
SCRAP_PBM    "image/pbm"     PBM encoded image data
SCRAP_PPM    "image/ppm"     PPM encoded image data

pygame.SCRAP_PPM, pygame.SCRAP_PBM and pygame.SCRAP_BMP are suitable for surface buffers to be shared with other applications. pygame.SCRAP_TEXT is an alias for the plain text clipboard type.

Depending on the platform, additional types are automatically registered when data is placed into the clipboard to guarantee a consistent sharing behaviour with other applications. The following listed types can be used as strings to be passed to the respective pygame.scrappygame module for clipboard support. module functions.

For Windows platforms, these additional types are supported automatically and resolve to their internal definitions:

"text/plain;charset=utf-8"   UTF-8 encoded text
"audio/wav"                  WAV encoded audio
"image/tiff"                 TIFF encoded image data

For X11 platforms, these additional types are supported automatically and resolve to their internal definitions:

"text/plain;charset=utf-8"   UTF-8 encoded text
"UTF8_STRING"                UTF-8 encoded text
"COMPOUND_TEXT"              COMPOUND text

User defined types can be used, but the data might not be accessible by other applications unless they know what data type to look for. Example: Data placed into the clipboard by pygame.scrap.put("my_data_type", byte_data) can only be accessed by applications which query the clipboard for the "my_data_type" data type.

For an example of how the scrap module works refer to the examples page (pygame.examples.scrap_clipboard.main()access the clipboard) or the code directly in GitHub (pygame/examples/scrap_clipboard.py).

New in pygame 1.8.

Note

The scrap module is currently only supported for Windows, X11 and Mac OS X. On Mac OS X only text works at the moment - other types may be supported in future releases.

pygame.scrap.init()
Initializes the scrap module.
init() -> None

Initialize the scrap module.

Raises

pygame.errorstandard pygame exception -- if unable to initialize scrap module


Note

The scrap module requires pygame.display.set_mode()Initialize a window or screen for display be called before being initialized.

pygame.scrap.get_init()
Returns True if the scrap module is currently initialized.
get_init() -> bool

Gets the scrap module's initialization state.

Returns

True if the pygame.scrappygame module for clipboard support. module is currently initialized, False otherwise

Return type

bool

New in pygame 1.9.5.

pygame.scrap.get()
Gets the data for the specified type from the clipboard.
get(type) -> bytes or str or None

Retrieves the data for the specified type from the clipboard. In python 3 the data is returned as a byte string and might need further processing (such as decoding to Unicode).

Parameters

type (string) -- data type to retrieve from the clipboard

Returns

data (byte string in python 3 or str in python 2) for the given type identifier or None if no data for the given type is available

Return type

bytes or str or None

text = pygame.scrap.get(pygame.SCRAP_TEXT)
if text:
    print("There is text in the clipboard.")
else:
    print("There does not seem to be text in the clipboard.")
pygame.scrap.get_types()
Gets a list of the available clipboard types.
get_types() -> list

Gets a list of data type string identifiers for the data currently available on the clipboard. Each identifier can be used in the pygame.scrap.get()Gets the data for the specified type from the clipboard. method to get the clipboard content of the specific type.

Returns

list of strings of the available clipboard data types, if there is no data in the clipboard an empty list is returned

Return type

list

for t in pygame.scrap.get_types():
    if "text" in t:
        # There is some content with the word "text" in its type string.
        print(pygame.scrap.get(t))
pygame.scrap.put()
Places data into the clipboard.
put(type, data) -> None

Places data for a given clipboard type into the clipboard. The data must be a string buffer. The type is a string identifying the type of data to be placed into the clipboard. This can be one of the predefined pygame.SCRAP_PBM, pygame.SCRAP_PPM, pygame.SCRAP_BMP or pygame.SCRAP_TEXT values or a user defined string identifier.

Parameters
  • type (string) -- type identifier of the data to be placed into the clipboard

  • data (bytes or str) -- data to be place into the clipboard (in python 3 data is a byte string and in python 2 data is a str)

Raises

pygame.errorstandard pygame exception -- if unable to put the data into the clipboard

with open("example.bmp", "rb") as fp:
    pygame.scrap.put(pygame.SCRAP_BMP, fp.read())
# The image data is now on the clipboard for other applications to access
# it.
pygame.scrap.put(pygame.SCRAP_TEXT, b"A text to copy")
pygame.scrap.put("Plain text", b"Data for user defined type 'Plain text'")
pygame.scrap.contains()
Checks whether data for a given type is available in the clipboard.
contains(type) -> bool

Checks whether data for the given type is currently available in the clipboard.

Parameters

type (string) -- data type to check availability of

Returns

True if data for the passed type is available in the clipboard, False otherwise

Return type

bool

if pygame.scrap.contains(pygame.SCRAP_TEXT):
    print("There is text in the clipboard.")
if pygame.scrap.contains("own_data_type"):
    print("There is stuff in the clipboard.")
pygame.scrap.lost()
Indicates if the clipboard ownership has been lost by the pygame application.
lost() -> bool

Indicates if the clipboard ownership has been lost by the pygame application.

Returns

True, if the clipboard ownership has been lost by the pygame application, False if the pygame application still owns the clipboard

Return type

bool

if pygame.scrap.lost():
    print("The clipboard is in use by another application.")
pygame.scrap.set_mode()
Sets the clipboard access mode.
set_mode(mode) -> None

Sets the access mode for the clipboard. This is only of interest for X11 environments where clipboard modes pygame.SCRAP_SELECTION (for mouse selections) and pygame.SCRAP_CLIPBOARD (for the clipboard) are available. Setting the mode to pygame.SCRAP_SELECTION in other environments will not change the mode from pygame.SCRAP_CLIPBOARD.

Parameters

mode -- access mode, supported values are pygame.SCRAP_CLIPBOARD and pygame.SCRAP_SELECTION (pygame.SCRAP_SELECTION only has an effect when used on X11 platforms)

Raises

ValueError -- if the mode parameter is not pygame.SCRAP_CLIPBOARD or pygame.SCRAP_SELECTION




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